reach young audiences
89% of kids play games*
Gaming is central to most kids’ lives. Reach young audiences through compliant, brand-safe and creative solutions.
*GWI Kids 8-11
For Young Gamers, gaming is not just a way to have fun. It’s vital to how they socialize, with metaverse environments forming part of their daily lives. Connecting with the younger gamer requires regulatory expertise to ensure the utmost safety for kids online and the brands.
Gaming is central to most kids’ lives. Reach young audiences through compliant, brand-safe and creative solutions.
*GWI Kids 8-11
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